Being proficient in a programming language usually means being able to write good code in that language, but I think it is just as important to be able to read code written by others, especially by the experts in that language.

In this post I’ve collected a number of JS idioms, recurrent “phrases” and patterns that I’ve found while peeking in the source code of the several JavaScript libraries that I use. Some idioms derive directly from the language, others are best practices that have become widespread.

I have a Java background so this list reflects what I feel as interesting or unusual about JavaScript code.

Functions are values

In JS, functions are values and can be assigned to variables, just like an integer or a string can be assigned to a variable. The variable that holds the function can be passed around and be invoked somewhere else in the program.

var f = function(x, y) {
    return x+y;
f(2, 3); // returns 5

The interesting thing is that when we invoke f(2, 3), “f” could be any function that takes two parameters as an argument. Consider this other example:

var md5 = function(text) {
    /* computes and returns an md5 hash of text */

var sha1 = function(text) {
    /* computes and returns an sha1 hash of text */

var f;
if (/* some condition*/) {
    f = md5;
} else {
    f = sha1;

var result = f("some text");

In the last line, when “f” is invoked, we don’t know if the variable points to “md5” or to “sha1” - it depends on the condition in the “if” statement. All we know is that the function takes an argument and returns a value (presumably of compatible types). This resembles implementation substitution and polymorphism in Java.

Inner functions

JavaScript has function scope, meaning that variables declared inside a function are not visible outside the function.

function outer() {
    var x = 1;
    var inner = function() {
        console.log(x); // Ok: inner can see outer's variables
    console.log(x); // Ok
    inner(); // Ok
outer(); // Ok
console.log(x); // Error: x is not defined
inner(); // Error: inner is not defined

This provides a way to hide data and functions inside a container function, effectively implementing “private” members which otherwise would not be possible.


What if, in the previous example, “outer” decides to expose “inner” by returning it as its return value?

function outer() {
    var x = 1;
    var inner = function() {
    return inner;
var f = outer(); // Now f point to inner
f(); // Prints 1, the value of inner variable x

The surprising thing here is that when we call f() to invoke inner, outer() has already returned and completed its execution, but inner is still able to access a private variable of outer.

When an inner function is passed around as a value, the function retains access to the variables of its outer function, even if the outer function has already returned. This kind of variable visibility is called closure and has many useful applications, especially in ajax callbacks:

function f() {
    var x = 2;
        url: "test.html"
    }).done(function() {
        /* access x as closure */

Object literals

In Java we think of objects as instances of a certain class, so classes come first and objects come second. But in JavaScript objects are basically key-value maps and can be defined without the need for a class.

var account = {
    name: "John Doe",
    balance: 0,
    currency: "USD"

Since functions are values, properties can be functions too:

var account = {
    name: "John Doe",
    balance: 0,
    currency: "USD",
    deposit: function(amount) {
        this.balance = this.balance + amount;

Simple objects with properties and methods, but without a class!

document or window.document?

You’ll see both used to refer to the document’s DOM, but is there a difference? Nope, they refer to exactly the same thing and this is not specific to “document” only. It applies to all global variables. Let’s try with “a”:

var a = "hello";
console.log(a); // prints "hello"
console.log(window.a); // prints "hello", too!

We discover that global variables are accessible as properties of a global object which, in case of a browser environment, is the window object.


If global variables and global functions are used a lot, the global object becomes a crowded place and the possibility of name clashes arises.

To mitigate this risk, library developers are encouraged to define only one global variable with a unique name and then define functions and variables as properties of the global variable. JQuery, with its “$” or “jQuery” global variable, is a clear example.

In other code you’ll find:

var mylib = {};
mylib.mypackage = {};
mylib.mypackage.f = function() {/*code*/};

This defines:

  • a “mylib” namespace as a global variable
  • a “mypackage” package inside “mylib”
  • an “f” function inside “mypackage”

See this YUI function for example:


So in JavaScript namespaces/packages are not native language features, but can be achieved using plain objects.

More frequently, especially if the library is made of several files, the namespace will be defined using the following idiom:

var mylib = mylib || {};
mylib.mypackage = mylib.mypackage || {};

… which checks if the namespace/package already exists before creating it.

Inline function calls

Instead of writing:

var a = 0;
// other statements that use "a"

we could write:

(function() {
    var a = 0;
    // other statements that use "a"

We’ve wrapped the statements in a function and we’ve immediately invoked that function. This turns “a” from a global variable to a local one and uses an anonymous function as a wrapper. This technique, called “inline function call”, contributes to reducing the pollution of the global object.


To take inline function calls one step further, we sometimes find that code like this:

$.ajax(/* details */);

is turned into this:

(function($) {
    $.ajax(/* details */);

There is a subtle difference. While in the first fragment “$” is accessed as global variable, in the second fragment the body of the function uses “$” as a function argument.

But why on earth is this useful? The answer is that the body of the function is made independent of global variables. In fact, if jQuery was available not as “$” but as “jQuery” we could write:

(function($) {
    $.ajax(/* details */);

…without changing the body of the function.

Effectively the body of the function becomes an isolated module:

  • it does not read global variables (relies on arguments instead)
  • it does not write global variables (writes to local variables only)

Modularisation is a big topic in modern JavaScript. In the early days, the global namespace was handy for small programs but, as programs became larger, the global namespace turned into a burden and the need arose to break large code in small modules, as well as to handle dependencies between modules.

For further details see how RequireJS and CommonsJS deal with the subject.

Constructors and prototype inheritance

In JavaScript it turns out that a function - any function - can be used as a constructor to create new objects:

function Account() {this.balance = 0};
var obj = new Account(); // creates a new object

The new object is bound to the function that created it via the “constructor” property:

obj.constructor == Account; // true

Notice that the capital first letter in the function name is a convention, not a requirement.

Also, every function has a “prototype” property. It’s an empty object that is automatically attached to the function when the function is defined:

Account.prototype; // An empty object {}

Instances created using the function point to the prototype via the __proto__ property:

obj.__proto__ == Account.prototype; // true
obj.__proto__ == obj.constructor.prototype; // same as above

Notice that if the constructor is invoked many times, all the created objects will share the same prototype:

var obj2 = new Account();
obj2.__proto__ == obj.__proto__; // true

An instance object and its prototype work together in a mechanism called prototype inheritance which, for many practical purposes, is similar to the relationship between an object and its class in Java. I won’t go into the details of the mechanism. I’ll just point you to an excellent book by Stoyan Stefanov and Kumar Chetan Sharma that explains it.

What matters is that a common idiom in JavaScript code is to enhance the prototype:

Account.prototype.deposit = function(amount) {
    this.balance += amount;

Working with constructors, prototypes and complex prototype hierarchies (I didn’t mention them but they’re possible) is tedious, so many JS frameworks help to deal with the lower-level details with a simpler, higher-level API. However, occasionally you’ll find code that works at the lower level - the following section shows an example.

Enhancing built-ins

JS has a number of built-in data types such as Number, String, Array and Object. Each type has built-in utility methods. For example String has “indexOf”:

"The quick brown fox".indexOf("quick"); // 4

In Java, basic data types cannot be modified or extended (many classes are declared final), but in JavaScript built-in types can be enhanced with additional methods.

Often this is used to “equalise” the JS implementation of different browsers to a common set of features. The following example adds the “trim” method on browsers that don’t implement it natively:

if (!String.prototype.trim) {
    String.prototype.trim = function() {
        return this.replace(/^\s+|\s+$/g, '');

This and that

If you have:


then “obj” will be available in “aFunction” as variable “this”, much like in any object-oriented language.

There’s a catch though - “this” does not work as expected in closures. A common workaround is to assign “this” to a variable with a different name, e.g. “that”:

var obj = {
    message: "Hello!",
    outer: function() {
        console.log(this.message); // ok
        var that = this;
        console.log(this === that); // true
        function inner() {
            console.log(this === that); // false
            console.log(this === window); // true
            console.log(this.message); // undefined
            console.log(that.message); // "Hello!"

JS frameworks offer various approaches to ensure “this” is propagated in closures. For example, Dojo has hitch.


Since JS objects are hash maps, reflection is a simple matter of enumerating their properties. JS has the statement just for this purpose. Inside the loop, a test is usually added to exclude properties inherited from the object’s prototype:

var obj = {
    name: "John",
    surname: "Doe"
for (var propertyName in obj) {
    if (obj.hasOwnProperty(propertyName)) {
        var propertyValue = obj[propertyName];
        console.log(propertyName, "=", propertyValue);


There are no classes in JavaScript so objects are free to have any properties/methods they like. Suppose you have some interesting properties/methods on “obj1” and you’d like to make them available on “obj2” too. The easiest approach is to copy the properties/methods from “obj1” to “obj2”. In this way “obj1” is used as a mixin for “obj2”.

JS frameworks usually provide support for mixins but if you want to roll your own, it’s not difficult:

function mixin(source, destination) {
    for (var propertyName in source) {
        if (source.hasOwnProperty(propertyName)) {
            destination[propertyName] = source[propertyName];
var obj1 = {
    name: "John",
    surname: "Doe",
    sayHello: function() {console.log("Hello!")}
var obj2 = {};

mixin(obj1, obj2); // "John"
obj2.surname; // "Doe"
obj2.sayHello(); // "Hello!"

Notice that mixins can be applied multiple times:

mixin(obj1, destination);
mixin(obj2, destination);
mixin(obj3, destination);

Mixins, for many practical purposes, resemble multiple inheritance, aspects and traits.

Constructor args vs. mixins

Those with a Java background tend to write constructors with many arguments to initialise an object’s properties, e.g.:

function Square(x, y, width, height) {
    this.x = x;
    this.y = y;
    this.width = width;
    this.height = height;

But in JavaScript the following pattern is common:

  • constructor with one argument: a mixin to apply
  • default property values in the prototype.

For example:

function Square(obj) {
    mixin(obj, this);

Square.prototype.x = 0;
Square.prototype.y = 0;
Square.prototype.width = 0;
Square.prototype.height = 0;

var obj = new Square({width: 10, height: 3});
obj.x; // 0
obj.y; // 0
obj.width; // 10
obj.height; // 3

This is an efficient way of handling optional arguments and default values in the constructor.